Who told me Enfeeble was a good idea? ¯\_(ツ)_/¯.Xander blocks the escape route and must be defeated to escape.Maids with staves added here and there.Shadowgift Malig Knights with Nosferatu. Kotaru Has a Spy's Yumi and some annoying skills.All Ninjas now have Vantage and Poison Strike.No enemy rearrangement, just skills added all around.Reinforcements changed to be one Outlaw and one Dark Mage on both sides of the map.Some more unique items are here and there.As hinted, there are some key enemies that have received the skill Inspiration.Movement +1 units to help get around the desert faster.Mainly focused on the Seal Resistance into Magic +2 and Malefic Aura traps towards the back of the level.(Example: Poison Strike Outlaw attacks first, allowing a fighter to follow up for more damage and supported by the outlaw. Units in this chapter will not just all run into you one at a time, many of them will wait until you are range, and will go for good dual attack chances.Removed the Outlaw that steals the armorslayer until I can find a way to make him appear later in the chapter to match the new pacing.Silas and his squad will begin moving on turn 12.3 rows of units wait in the bottom right part of the map, coming at you in waves from left to right on turn numbers as follows 3,6, and 9.Completely reworked the layout of units and pacing of this chapter.Basically, run the hell over to Mozu ASAP.This level no longer plays at your own pace, many enemies will start moving at you on different turns.Added a fighter and outlaw that are paired up near Leo.Ryoma and Xander are now in the top part of the map much like they are in Conquest, this makes the chapter not impossible anymore.
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